A little more from the workbench—not the entire blueprint cabinet, just the notes currently pinned on top.
Guck Development Log
Building the Particle Era
Guck’s journey begins with Light and Dark Matter, then expands through particles, elements, molecules, organic systems, and eventually living organisms. Each era is meant to build naturally on what came before, turning simple matter into increasingly complex systems.
The current work is about making that first era feel good to play: balancing resource flow and capacity, making composition choices matter, creating upgrades with noticeable purpose, and letting automation take over parts of an era once they have been understood. Saving and Android support are also part of building a reliable foundation.
That direction replaces the older ideas involving health, lives, and combat. Dark Matter is a resource to understand and balance—not an enemy to destroy.
Read the July workshop update
Abyss Guardians Development Log
Alpha: Open for Visitors
Abyss Guardians is now in alpha and playable right here in your browser. Hold your tower, keep your turret from overheating, and build upgrades between waves of Rasps climbing out of the fog. There are nine Story waves, an Endless mode, and an upgrade bench fed by Rasp parts, wood, stone, Hasteweed and Abyss Shards.
Alpha means the core game is here and playable, but it is still growing and the numbers are still being tuned. Next up, the Rasps learn to rise from all along the abyss, with a sound and a glow to warn you before they surface.
Read the October launch update