Projects in the Workshop

Welcome to the workbench: a small, creator-owned corner where original games, fantasy worlds, and community ideas are becoming real projects at very different stages. Some have sturdy foundations. Some still have sawdust in places sawdust should not be. All of them are being built honestly, one quest at a time.

Active Projects

Idle Evolution and Resource-Management Game

Guck

Status Active Development Particle Era

Guck is an original Godot game about helping a strange, flat being understand existence by absorbing, balancing, transforming, and eventually automating matter.

The current focus is turning the early Particle Era into a satisfying idle loop with clear stages, automation, meaningful upgrades, progression, saving, and Android support.

Read the Development Log

Supernatural Abyss-Defense Game

Abyss Guardians

Status Active Development Core Vertical Slice

Abyss Guardians is an original Godot game about two guardians stationed on opposite sides of a supernatural abyss. It is being developed as a focused single-player experience first; cooperative possibilities may be explored later.

Read the Development Log

High-Fantasy Saga

Dimensional Mage

Status Novel and World in Development

Dimensional Mage follows Asheron, a man carrying dangerous dimensional magic and wounds that do not stay neatly in the past. It is a story of found family, trauma and responsibility, moral complexity, and hard-earned healing.

At its heart is a difficult question: can someone who has caused harm, suffered harm, and carries real darkness still become a source of light?

Enter the World

From the Development Journal

A little more from the workbench—not the entire blueprint cabinet, just the notes currently pinned on top.

Guck Development Log

Building the Particle Era

Guck’s journey begins with Light and Dark Matter, then expands through particles, elements, molecules, organic systems, and eventually living organisms. Each era is meant to build naturally on what came before, turning simple matter into increasingly complex systems.

The current work is about making that first era feel good to play: balancing resource flow and capacity, making composition choices matter, creating upgrades with noticeable purpose, and letting automation take over parts of an era once they have been understood. Saving and Android support are also part of building a reliable foundation.

That direction replaces the older ideas involving health, lives, and combat. Dark Matter is a resource to understand and balance—not an enemy to destroy.

Read the July workshop update

Abyss Guardians Development Log

Strengthening the Core

Abyss Guardians has been built through a substantial sequence of carefully tested stages. That process has established a meaningful core milestone and confirmed the current foundation through runtime testing.

The next work will build carefully from that verified single-player foundation while keeping the two guardians, the opposing sides of the abyss, and the project’s supernatural-defense identity clear and focused.

Read the July workshop update

Growing Around the Workshop

Community Building The Lantern Way

A Future Guild Hall

Status Foundation Building

This is the community-facing side of Crowley's Creative Corner: a longer-term hope for a guild-hall-style space where creators, players, and dreamers can gather around shared quests, encouragement, creative challenges, videos, streams, and collaborative projects.

The lanterns are being hung and the foundations are being considered. For now, this is a direction being built toward—not a finished program or membership hall.

Visit the Community Page