A little more from the workbench—not the entire blueprint cabinet, just the notes currently pinned on top.
Guck Development Log
Building the Particle Era
Guck’s journey begins with Light and Dark Matter, then expands through particles, elements, molecules, organic systems, and eventually living organisms. Each era is meant to build naturally on what came before, turning simple matter into increasingly complex systems.
The current work is about making that first era feel good to play: balancing resource flow and capacity, making composition choices matter, creating upgrades with noticeable purpose, and letting automation take over parts of an era once they have been understood. Saving and Android support are also part of building a reliable foundation.
That direction replaces the older ideas involving health, lives, and combat. Dark Matter is a resource to understand and balance—not an enemy to destroy.
Read the July workshop update
Abyss Guardians Development Log
Strengthening the Core
Abyss Guardians has been built through a substantial sequence of carefully tested stages. That process has established a meaningful core milestone and confirmed the current foundation through runtime testing.
The next work will build carefully from that verified single-player foundation while keeping the two guardians, the opposing sides of the abyss, and the project’s supernatural-defense identity clear and focused.
Read the July workshop update